Dante
Camarena
Technical Director
- he/they
- Toronto, Canada
- hello@mhdante.com
- mhdante.com
- github.com/mhdante
- linkedin.com/in/mhdante
Key Strengths:
  • Software Architecture
  • Leadership
  • Administration
  • Research
  • Game Design
I speak:
  • English - Native
  • Spanish - Native
  • French - Basic
Publications:
  • NeurIPS 2020
    Creativity Workshop
    Agence
  • NeurIPS 2021
    Creativity Workshop
    Malakai: AI Music
  • SIGGRAPH 2021
    Immersive Pavilion
    (Missing Credit)
    Agence
  • AIIDE 2023
    EXAG Workshop
    Little Learning Machines
  • GDC 2024
    AI Summit
    Little Learning Machines
- Print this résumé
  - Download PDF
  - Highlight Links
Experienced in Machine Learning, Game Dev, VR/AR and Systems Design.
I enjoy empowering my teams to innovate and excel.
Experience
Freelance
2024

C#, Unity, ASP.NET, HuggingFace, YarnSpinner, Entity Framework, Stripe
  • Consulting: LLM-Driven Game, Skating Game, Event Software
Transitional Forms - Co-founder, CTO, Technical Director
2019 - 2024

C#, Unity, Tensorflow, Torch, Python, RL, PPO,Tacotron, LLMs
  • Managed multiple teams in startup. Helped raise 3 years of runway. Prototyped cutting edge systems. Assisted in business administration.
  • Agence: AI-driven interactive short film. Featured at Venice Film Festival
  • Malakai: Modular AI Music Generator. Reminiscent of modular synths.
  • Little Learning Machines: A cute game about training neural networks.
  • Thealogue: System to organize 10000+ Assets for Crash Course
  • RobotsMakeTV: LLM-Driven TV Network, extremely interactive
Secret Location - Senior Developer
2017 - 2018

C#, Unity, JS, Java, Android, Angular, gRPC, C++, DirectX, OpenVR, Oculus, Win32
  • Worked on 1M+ user VR apps for NYT, Discovery, AMC and others.
  • Vusr : VR UI and Input platform, Cryptographic DRM SDK for blockchain platform, VR Hardware deployment and monitoring software.
Fast Motion Studios - Research Engineer
2016

C#, C++, TCP/UDP, OptiTrack, Google Cardboard, Daydream, Mathematical Modeling.
  • NSERC Project: Multiplayer, low-latency, warehouse-scale, VR platform.
MixItMedia - Lead Developer
2014 - 2015

Android, Java, C++, Location Services, AR, Bluetooth Beacons
  • Ghost Catcher: Pokemon GO clone 2 years before Pokemon GO.
Education
Computer Science - Toronto Metropolitan University (Ryerson)
2012 - 2017

  • Club leader: Game Maker's Union, Competitive Programming Club.
  • Helped design courses: Algorithms, Compilers, VR, Intro to CS
  • Thesis: Dynamic modeling of deformable soft-bodies in VR.
Consulting and other work
  • Pensiones Mexico: Interpreted legal text to create spreadsheet system.
  • Verizon AR: Helped create AR SDK to show immersive experiences.
  • St Micheal's: Helped researchers create app to help problem gamblers.
  • Open source : Various libraries, experiments and bugfixes
  • Administration: Arcade, Apartment Bldg., Transit System, Startups, Studios

Descriptions are vague for brevity, send me a message if you'd like to chat.